This page is based on 'Conflict detection and resolution - research'.
Introduction
Conflict scenarios:
- Update-update
Occurs when the same object was updated at more than one node. - Update-delete
Occurs if a row was updated at one node, but the same row was deleted at another node. - Delete-delete
Occurs when a row was deleted from more than one node.
Conflict Detection
Conflict detection is based on hash codes. Every object has its own Sync hash code which can be generated basing on that object. During pull or push operation a child instance compares hash codes of a local object, parent's object and recently saved parent's object. The hash code of recently saved parent's object is persisted in the database. We have to establish some shortcuts before we explain when the conflict is detected:
- #C : a hash code of the child instance object
- #P : a hash code of the parent instance object
- #lastP : a last saved hash code of the parent instance object.
The conflict is detected when (#lastP != #P) && (#C != #P).
Note! We have added a new row in a database sync_parent_object_hashcode table for each object pulled from its Parent instance. We keep only the most current hash code of each object.
Conflict Resolution
Conflict resolution can be handled automatically or manually. After the conflict is detected it is passed to object/service which implements MergeBehaviour interface. The MergeBehaviour class defines a strategy of dealing with conflicts automatically. (In fact, you can add your own implementation. All hints can be found here.) All unresolved conflicts will be saved in order to be solved by the users.
If the same object causes another conflict, then an old one will be replaced with the new one. So there is only one, the most recent, conflict regarding any object.